Notes
6/24/2025 (v2.7.1)
Changes to City:
- Music now properly turns off when exiting the game.
- Added a "Silence" radio station.
- A number of small fixes and enhancements detailed in the in-game Updates tab.
Changes to Spikeball:
- Keys wil no longer spawn in the same location twice in a row.
- Player can fast-fall by holding the down arrow while in the air.
- Sound effects can now interrupt themselves.
- Fixed a bug where the key grab sound effect would sometimes play without actually grabbing the key.
6/20/2025 (v2.7) - Added Ruffle support. Added "Sidescroller Test 2" to the arcade machine. Account logins are disabled (because accounts do not currently exist).
1/26/2014 (v2.6)
- Fixed collision detection breaking when an AS2 game is opened, closed, and then opened again. Solution posted here for future reference:
If you attach an AS2 swf inside of an AS3 swf, external classes will load correctly the first time, but will not load on subsequent attempts. All code must be moved to the timeline. How awful.
- Removed the ability to resize objects in City, due to the above code modifications. Added new news ticker items, revised the grocery store sign, and added easing to the animation of the in-game Updates panel.
- Added a new game mode to Spikeball, called Unfair Mode. It contains amusing glitches encountered while moving the code over. In Unfair Mode, the balls will change trajectory every few seconds, their maximum speed will gradually increase, and the viewing area will shrink at certain score increments. Because you won't be able to grab many keys in this mode, your score will also constantly increase just for surviving.
- Fixed keys not shrinking at certain score increments in Spikeball. Also slightly tweaked player's jumping behavior.
- Changed the way the game imports the account data of a logged-in user.
3/13/2013 (v2.5.5) - Added a placeholder character for animation testing. Emphasis on 'placeholder', eventually there will be multiple customizable body types that face in more than two directions. Also edited context menus to remove default Flash controls.
3/10/2013 (v2.5.4) - Fixed framerate issues in City.
2/21/2012 (v2.5.3) - Dialogs can now include usernames and other user data.
2/11/2012 (v2.5.2) - Dialogs can now include choices and branching.
2/7/2012 (v2.5.1) - Fixed minor issues related to keys pressed down during a dialog.
2/7/2012 (v2.5) - Added basic text box functionality -- press space in front of a sign to read it.
9/5/2011 (v2.4.1) - Enabled WASD controls for crazy right-handed people.
8/22/2011 (v2.4) - Added support for keypress-based and location-based events. Added an arcade machine which can be used to play minigames. Walk up to the machine and press SPACE.
3/2/2011 (v2.3.1) - Vastly improved collision detection, added a preloader.
1/10/2011 (v2.3) - Basic collision detection added, still needs tweaking. I left the boundary lines visible for demonstration purposes. There are still two walls which, for some reason, you are occasionally able to pass through.
12/9/2010 (v2.2) - Added support for cookies/login and database integration. (A forum account is necessary to log in.)
10/7/2010 (v2.1) - Added scenery creation and automatic layer swapping.